StereoCloud3D User Guide

StereoCloud3D is a Windows desktop application for stereoscopic restitution: it lets you view massive LiDAR / photogrammetric point clouds and digitize accurate 2D/3D CAD vector features directly on top of them, in true 3D stereo when you have the hardware for it.

In a single workspace you can:

  • Stream and explore point clouds of hundreds of millions to billions of points smoothly, thanks to tiled level-of-detail streaming.
  • View the scene in stereo 3D (side-by-side, top-bottom, quad-buffer or anaglyph) for precise depth perception.
  • Digitize CAD entities — points, lines, polylines, breaklines, building outlines, contours and more — snapping their elevation to the cloud.
  • Automatically generate a spot-height plan (piano quotato) sampled from the cloud.
  • Manage layers, groups, drawing standards and export to DXF.
  • Track production with a per-project job report (operator, time worked, points used, entities produced).
Internet connection required. StereoCloud3D uses online license verification: an active internet connection is mandatory for the entire time the software is in use, not only at activation. The application periodically validates the license with the licensing server; if the connection is lost for longer than the short built-in grace period, the session is suspended until connectivity is restored. Please ensure a stable internet connection on the workstation running StereoCloud3D.

Who this guide is for

This manual serves two audiences. Operators will find step-by-step workflows, keyboard shortcuts and reference tables. Decision makers / prospective customers can read the Overview and the feature chapters to understand what the product does and how it fits a survey, mapping or AEC pipeline.

2. Key concepts

Project

A self-contained folder holding the manifest (settings, stereo, visualization), the imported cloud tile indexes, and the CAD drawing. Open / save / protect a project as one unit.

Point cloud layer

Each imported .las/.laz file becomes a streaming layer with its own tiled index. Multiple layers can coexist.

Tile streaming

Clouds are split into spatial tiles with several levels of detail. The viewport loads only what is visible, at a resolution suited to the current zoom — this is what keeps billion-point scenes interactive.

CAD drawing

A native vector drawing (.vec) embedded in the project, edited with familiar CAD tools and exportable to DXF.

Stereo restitution

Drawing while perceiving real depth, so that vertices land on the correct surface (ground, roof, wire) rather than being guessed from a flat view.

Scene origin

To keep coordinates precise, the first import defines a local origin; later imports are pinned to it. Real-world coordinates are restored on export.

3. System requirements

  • Operating system: Windows 10 or Windows 11 (64-bit).
  • GPU: an OpenGL-capable graphics card. A discrete GPU is strongly recommended for large clouds and stereo.
  • Memory: 16 GB minimum; 32 GB or more for very large datasets.
  • Disk: fast SSD; the converted tile index is stored alongside your project.
  • Stereo hardware (optional): a 3D-capable display or projector for side-by-side / top-bottom / quad-buffer, or simple red/cyan glasses for the anaglyph debug mode.
  • Internet: required at activation and periodically for license validation.
Note. StereoCloud3D works on ordinary monitors in mono mode; stereo hardware only adds depth perception, it is not required to use the software.

4. Activation & licensing

On first launch StereoCloud3D shows the Activation window (StereoCloud3D — Activation). Enter the license key supplied with your subscription and click Activate. Once activated, the key is remembered and the app opens straight to the Welcome screen on subsequent launches.

  • Activate — validate the key online and bind this computer to the license.
  • Quit — close the application without activating.

While running, the app re-checks the license periodically. If the license expires or is revoked (beyond any grace period) the application will notify you and close. See Managing your license for the status dialog and how to move a license to another computer.

Where the key lives. The remembered key is stored at %APPDATA%\StereoCloud3D\license_key.txt.

5. Welcome screen

When no project is open you see the Welcome screen. From here you can:

  • New Project… — create a fresh project (see below).
  • Open Project… — pick an existing project.
  • Open Folder… — open a project by selecting its folder.
  • Recent projects — a list with name, path and a short summary. Missing projects are shown in orange.

Each recent entry offers Open, Protect… / Password… (manage a project password) and Delete… / Remove from list. Password-protected projects carry a locked badge. Deleting offers the choice to permanently remove the project from disk or merely drop it from the recent list.

You can return to this screen at any time with File → Home / Welcome (you will be prompted to save unsaved changes first).

6. Projects

6.1 Creating a project

Choose File → New Project… (Ctrl+N). In the dialog:

  • Enter a Project name.
  • Pick a Destination folder (use Browse…). The target folder must be empty.
  • Optionally tick Protect with password and provide an operator name, password and confirmation.

Click Create. The project starts with an empty CAD drawing; you add clouds and CAD data afterwards via import (see Importing data).

6.2 Password protection

A project password is a soft access gate: when enabled, opening the project requires the password and an operator name (recorded in the job report). You can set, change or remove a password from three places:

  • New Project → the Protect with password option.
  • File → Project Security… — Enable / Update / Remove (removing requires the current password).
  • WelcomeProtect… on a recent project.
Important. The password is a salted hash stored in the project manifest. It controls access inside the application only — it does not encrypt the files on disk. Use file-system permissions for confidentiality.

6.3 Saving

  • Save (Ctrl+S) writes the project manifest and drawing.
  • Save As… (Ctrl+Shift+S) writes a copy.
  • The title bar shows the project name with a * when there are unsaved changes.

6.4 Autosave & crash recovery

Autosave is on by default at a 5-minute interval (configurable 1–240 minutes in the Inspector panel). Autosave writes to a sidecar file (*.autosave.vec) — it does not overwrite your master drawing until you explicitly save. If the app finds a newer sidecar when opening a project it offers to Recover or Discard the unsaved changes. When closing with unsaved edits you are asked to Save, Don't save or Cancel.

7. Importing data

7.1 Importing point clouds (LAS / LAZ)

Open the Project Manager (Ctrl+P) and choose Import cloud…. Select one or more .las / .laz files (multi-select is supported). Each file becomes its own cloud layer under cloud/<layer>/ inside the project.

StereoCloud3D converts every file into a streaming tile index with a background converter. While it runs, a progress dialog (Importing clouds) reports:

  • Dataset — number of files and total size on disk (MB).
  • Overall progress across all files (i / N files).
  • Current file name, its point count (or “reading header…”), and the current phase.
  • A per-file progress bar.
Large clouds. Conversion of very large files can take several minutes. The first feedback appears as soon as the header is read; the per-file bar then advances as points are processed. The converter streams huge files to disk so it can handle clouds far larger than RAM.

Import report

When conversion succeeds an Import report summarizes the result:

  • Layers imported, Total points, Total source size (MB).
  • Extent (local) — width × depth and height of the combined bounds.
  • Attributes present — XYZ always, plus RGB and/or Intensity when available.
  • A per-layer table: layer name, type (LAS/LAZ), points and size.

If conversion fails, a Cloud import failed dialog shows the error message together with the tail of the converter's output to help diagnose the problem.

7.2 Adding an existing tile index

If you already have a converted tile_index.json, use Project → Add cloud tile index… to attach it without re-converting.

7.3 Importing CAD (DWG / DXF / VEC)

Use Project → Import CAD (DWG/DXF/VEC)… or CAD → Import DWG / DXF / VEC…. Imported geometry is converted into the project's native drawing. To send work back out, use CAD → Export drawing (DXF)….

8. The workspace

The main window is organised around a central 3D viewport with a menu bar on top, optional toolbars, and dockable panels.

8.1 Menus

MenuWhat it contains
FileNew / Open / Open Folder / Open Recent, Home, Save, Save As, Project Manager, Job Report, Project Security, Close, Exit.
ViewTop, Fit Extents, Show cloud / Show CAD, UI magnifier, 3D Inspector, panel toggles (Browser, Inspector, Command Line) and toolbar toggles.
ProjectProject Manager, Import CAD, Add cloud tile index.
CADLayer Manager, Entity Properties, Entity Groups, Layer Order, Macro Commands, Keyboard Shortcuts, Spot Height Plan, Regenerate, Import / Export.
Draw / ModifyDrawing and editing commands (see CAD digitizing).
SnapRunning object snaps and the master toggle.
CloudReload Index, Performance preset, and cache statistics.
StereoMono / Stereo, output mode, swap L/R, parallax.
HelpUser Guide and License Status.

8.2 Panels

  • Browser — navigate project contents.
  • Inspector — project & scene settings: visualization (color mode, point size, cache), navigation (wheel speed, cursor-Z steps), magnifier, 3D Inspector, autosave, save drawing.
  • Command Line — type commands and read system feedback (see Command line).

8.3 Toolbars

Toggle the built-in toolbars from View: CAD Tools, Object Snap and Display. You can also build your own:

  • Custom toolbar — a floating bar of your favourite actions.
  • Customize toolbar… — an editor where you add buttons from a catalog of app actions, panels and all typed CAD commands. Each button has a label, a command string and an optional tooltip. Your custom toolbar is saved between sessions.

10. Cloud visualization

Cloud appearance is set in the Inspector → Visualization section and saved with the project.

10.1 Color modes

ModeDescription
Source CloudA distinct flat color per cloud layer — handy to tell datasets apart.
ElevationA color ramp by height (blue→green→red). Optional grayscale tones.
RGBThe cloud's native colors (when present).
IntensityLiDAR return intensity as grayscale (when present).
UniformA single flat color you choose, with quick Gray 35%…80% presets.

Modes whose attribute is missing in the data are shown as unavailable.

10.2 Elevation range (automatic, spike-resistant)

Elevation coloring needs a min/max height. Real clouds often contain a few spikes (a stray point far above or below the surface) that would otherwise wash out the ramp. StereoCloud3D therefore computes a robust range from the 2nd–98th percentile of the height distribution, so the colors span the meaningful terrain rather than the outliers.

10.3 Point size & cache

  • Point size — on-screen size of each point (1–64).
  • Cache tiles — how many tiles stay resident in memory (default 32). Larger values reduce re-loading at the cost of memory.

11. Cloud Performance

For very large clouds you can trade visual crispness against navigation smoothness with a single setting: Cloud → Performance. The choice is global and remembered between sessions. While the camera is moving, the cloud is drawn at a coarser level of detail so panning and zooming stay fluid; a fraction of a second after you stop, one crisp full-resolution pass is rendered.

PresetBest forVisible tiles / layerMotion detail
Fast (smoothest)Billion-point clouds, modest GPUs — maximum fluidity800Coarsest while moving
Balanced defaultThe recommended all-round setting1500Moderate
Quality (crispest)Strong GPUs / smaller scenes — maximum detail2600Almost none

The Cloud menu also displays the active preset's live values (visible tiles per layer and motion level-of-detail bias) and current cache statistics (resident tiles, cache hits/misses).

Tip. If navigation feels heavy on a huge cloud, switch to Fast. If the moving image looks too coarse and your GPU has headroom, switch to Quality.

12. Stereoscopic viewing

The Stereo menu controls depth presentation. Stereo settings are saved with the project.

12.1 Mode & output

  • Mono — ordinary single-image view (default; works on any monitor).
  • Stereo — render a left/right pair. Choose the Output format to match your hardware.
OutputUse with
Side-by-Side3D displays / projectors and headsets expecting an SBS frame.
Top-BottomDisplays expecting an over/under frame.
Quad-BufferProfessional quad-buffered OpenGL stereo. Where unavailable it falls back to side-by-side.
Anaglyph (debug)Red/cyan or red/blue glasses on a normal monitor — convenient for checking depth without 3D hardware.

12.2 Adjustments

  • Swap L/R (pseudoscopy) — exchange the eyes if depth looks inverted.
  • Anaglyph red/cyan or red/blue — match your glasses (shown only for anaglyph output).
  • Parallax (depth strength) — a slider (0–0.20) controlling how much depth separation is applied. Increase for stronger relief, decrease if the image is hard to fuse.
Anaglyph and cloud color. In anaglyph stereo the cloud is forced to grayscale, because per-eye red/cyan separation is incompatible with a colored cloud. Switch to a non-anaglyph output to see full color again.

13. CAD digitizing

The Draw and Modify menus (and the CAD Tools toolbar) provide a familiar CAD command set. Combine them with object snaps and the cursor-Z controls to place geometry accurately on the cloud surface.

13.1 Drawing tools

ToolNotes
LineSegment by two points.
PolylineMulti-vertex line. Press C while drawing to close the polyline and finish the command.
RectangleTwo-corner, or three-point (rotated) variants.
CircleCenter–Radius, Center–Diameter, 2 Points, or 3 Points.
ArcMultiple construction methods (3-point, start/center/end and angle/length variants, continue).
Spline, EllipseCurved entities.
SketchFreehand continuous capture.
PointSingle point marker.
TextAnnotation text.
HatchFill a closed boundary.
DimensionLinear, Aligned, Radius, Diameter, Angular.
Repeat the last command. Press Space (or right-click on empty space) to repeat the previous CAD command — ideal when digitizing many features of the same type.

13.2 Modifying entities

The Modify menu provides Move, Copy, Rotate, Scale, Mirror, Offset, Trim, Extend, Fillet, Stretch, Join (merge contiguous lines/arcs into one polyline), Explode and Erase, plus Undo (Ctrl+Z), Redo (Ctrl+Y) and Cancel current (Esc).

13.3 Entity properties

Open the Entity Properties panel from CAD → Entity Properties…, the Ctrl+1 shortcut, the PROPS command, or by right-clicking an entity. The panel follows your selection and lets you inspect and edit attributes such as layer and color.

13.4 Layers

  • Layer Manager (CAD → Layer Manager…, command LA) — create layers, set color and visibility, and lock a layer to protect its entities from selection/editing.
  • Layer Order (command LAO) — control the draw order of layers so important features render on top.

13.5 Entity groups

Group any set of entities — regardless of their layers — so you can hide or lock them together. Select entities, then Group selection (Ctrl+G). Manage groups in the Entity Groups panel (Ctrl+Shift+G), where each group has Hide and Lock toggles, a Select action, and a delete button. Use Ungroup selection to dissolve a group.

14. Feature macros (rapid coding)

Feature macros bind a single key to “select a construction layer and start drawing a chosen entity type” — the fastest way to digitize themed features. Manage them in CAD → Macro Commands…: add new macros, rebind keys (press Esc to cancel a rebind), and Restore defaults. Macros are saved between sessions.

The built-in starter macros:

KeyFeatureEntityLayer
PSpot HeightPointSpot Heights
BBreaklinePolylineBreaklines
CContourPolylineContours
GBuilding OutlineClosed polylineBuildings
VTreePointTrees
DDitchPolylineDitches
WWallPolylineWalls
RRoad EdgePolylineRoad Edges
HRoof RidgePolylineRoof Ridges
SStreamPolylineStreams
XFencePolylineFences
LPower LinePolylinePower Lines
AArea FeatureClosed polylineArea Features
OPolygonClosed polylinePolygons
NAnnotationTextAnnotation
Note. When a drawing command is active, C means “close polyline” rather than starting the Contour macro. Macro keys fire only when no command is currently running.

15. Spot Height Plan (piano quotato)

This tool seeds a regular grid of points over an area and reads each point's elevation from the cloud, producing a finished spot-height plan. Open it from CAD → Spot Height Plan…, the toolbar Quote button, Ctrl+Shift+H, or the command SH.

15.1 Define the boundary

Click Draw boundary and pick vertices in the viewport; right-click to close the boundary (at least 3 vertices). Use Undo last or Clear as needed, then Done. You can Redraw at any time.

15.2 Grid & seed

  • Link X/Y step — keep the X and Y spacing equal (default), or set Step X and Step Y independently.
  • Seed — the grid starts from the boundary centroid by default; use Pick seed to set a custom origin point (and Reset seed to revert).

15.3 Elevation from the cloud

  • Z methodNearest point, Lowest (ground), or IDW average.
  • Interpolate holes — where there is no cloud beneath a grid node, estimate its height from neighbours instead of leaving a gap.
  • Remove spikes — replace anomalous heights (e.g. a power cable over a road) with an interpolated value; set the spike threshold in metres.

15.4 Symbol & layer

  • Marker — Dot, Cross, Circle or Square.
  • Auto size — when on, marker size and quote text height are set to 0.1 × step; otherwise set them explicitly.
  • Decimals — precision of the elevation label (0–6).
  • Use custom block — draw your own block at each point instead of the built-in marker.
  • Layer and ACI color — the construction layer (default Spot Heights, color 7).

15.5 Seed, verify in stereo, confirm

  1. Seed points — a progress dialog samples the grid from the cloud and can be cancelled.
  2. Preview — seeded points are shown temporarily, color-coded: cloud-derived, interpolated, spike-corrected. Click a point to delete or restore it. This is where stereo verification pays off — suspicious points are easy to spot in 3D.
  3. Confirm & draw — the verified points are drawn as final geometry on the construction layer. Or Re-seed / Cancel.

All Spot Height settings persist between sessions.

16. 3D Inspector window

The 3D Inspector is a small free-camera window that shows the cloud and CAD around a point of interest — perfect for checking a feature from another angle without disturbing your main view. Toggle it from View → 3D Inspector or Ctrl+Shift+I.

  • Recenter — the view is centered on the ground point under the cursor; it stays fixed until you press 3 over the main viewport to move it to the current cursor position.
  • Edge slidersselection radius (top), tilt −90°…90° (left), zoom (right) and compass pan / azimuth 0°…360° (bottom).
  • Orientation triad at the center: X red (East), Y green (North), Z blue (Up).
  • Live cursor marker — an orange crosshair with a vertical stem shows where the real cursor sits relative to the model; it is hidden when the cursor is below the cloud surface.

While the pointer is inside the Inspector it no longer drives the CAD cursor; a hint at the bottom of the window reminds you to press 3 to update the center. The Inspector's framing (azimuth, tilt, zoom, radius) is remembered between sessions.

17. UI magnifier (loupe)

Because some menu text is small, an optional loupe magnifies the area under the pointer while it hovers the user interface. Toggle it with View → UI magnifier or Ctrl+Shift+M, and tune it in the Inspector:

  • Zoom factor — 1.5× to 6× (default 2×).
  • Lens size — 80 to 600 px (default 220).

18. Keyboard shortcuts

Shortcuts are fully customizable in CAD → Keyboard Shortcuts…, where you can rebind any managed command, check for conflicts, and Reset all to defaults. The panel also lists the typed CAD commands for reference. Default bindings:

ActionDefault
New projectCtrl+N
Open projectCtrl+O
Save projectCtrl+S
Save project asCtrl+Shift+S
Project ManagerCtrl+P
Top viewT
Fit to extentsF
Snap cursor Z to cloudZ
Spot Height PlanCtrl+Shift+H
Entity PropertiesCtrl+1
Toggle cloudCtrl+Shift+C
Toggle CADCtrl+Shift+D
Toggle UI magnifierCtrl+Shift+M
Toggle 3D InspectorCtrl+Shift+I
Group selectionCtrl+G
Groups panelCtrl+Shift+G
Undo / RedoCtrl+Z / Ctrl+Y
Zoom extents (CAD)Ctrl+E
Copy / Cut / PasteCtrl+C / Ctrl+X / Ctrl+V
Cancel current commandEsc
Repeat last commandSpace (or right-click empty space)
Close polyline (while drawing)C
Recenter 3D Inspector3

In addition, the single-letter feature macros (P, B, C, G, V, D, W, R, H, S, X, L, A, O, N) fire when no command is active.

19. Command line

The Command Line panel accepts typed commands and shows operation results. Type HELP (or ?) to list the available verbs. Useful application verbs include:

NEWOPENSAVE SAVEASIMPORTEXPORT FITTOPPM SH / QUOTEPROPSGROUP GROUPSLA (Layer)LAO (Layer Order) CLEAR / CLS

All standard CAD drawing and editing commands can also be typed (e.g. LINE, PLINE, CIRCLE, MOVE, JOIN, TRIM, REGEN). Type HELP for the complete list with aliases.

20. Job report

Open File → Job Report… for a per-project production summary. It records:

  • Operator name, project name, created / modified dates.
  • Worked time — accumulated while the window is focused (short gaps ignored).
  • Points used — total across imported sources.
  • Entities generated — current CAD entity count.
  • Stereo mode (Mono, or Stereo with its output format).
  • Cloud and vector dataset sizes.
  • Whether the project is password-protected.

Use Export report… (text file) or Copy to clipboard to share it. You can also set or update the project password from here.

21. Settings & files

Global preferences are stored per user at:

%APPDATA%\StereoCloud3D\settings.json

This includes recent projects, window placement, keyboard bindings, wheel/cursor-Z steps, autosave options, magnifier and 3D Inspector settings, object-snap state, the Cloud Performance preset, Spot Height defaults, feature macros and the custom toolbar. The remembered license key lives next to it as license_key.txt.

Project-specific data (clouds, drawing, stereo, visualization, security and the job report) is stored inside the project folder's manifest, so projects are portable.

22. Managing your license

22.1 License status

Open Help → License Status… to see your status, license type, expiry and estimated remaining time, the enabled features, this device's fingerprint, the list of activated devices, and the server connection state.

22.2 Moving to another computer

A license is bound to a fixed number of devices. To free a seat — for example when you replace or reinstall a machine — use Deactivate this device… in the License Status dialog. After you confirm, this computer is removed from the license and the application closes; you can then activate the freed seat on the new machine.

Save first. Deactivation is blocked while a drawing has unsaved changes. Save your work before deactivating.

23. Troubleshooting

SymptomWhat to try
Cloud import seems stuck with no outputLarge files take time; the first feedback appears after the header is read. Leave it running — the per-file bar advances as points are processed. If it fails, the failure dialog shows the converter's output.
Navigation feels heavy on a huge cloudSet Cloud → Performance to Fast.
Moving image looks too coarseSet Cloud → Performance to Quality (needs a capable GPU).
Elevation colors look washed outThe range is computed robustly to ignore spikes; if needed, switch color mode or check for extreme outliers in the source data.
Stereo depth looks invertedEnable Swap L/R (pseudoscopy); reduce Parallax if the image is hard to fuse.
A vertex won't snap to the surfaceEnable Cloud Z object snap, or press Z to snap the cursor's height to the cloud.
Can't edit some entitiesTheir layer or group may be locked; unlock it in the Layer Manager or Entity Groups panel.
App closed unexpectedly — lost edits?Reopen the project; if an autosave sidecar is newer you'll be offered Recover.

24. Glossary

TermMeaning
LAS / LAZStandard (LAS) and compressed (LAZ) point-cloud file formats.
Tile / tile indexThe spatial subdivision of a cloud used for streaming; the index (tile_index.json) describes the tiles and their levels of detail.
LODLevel of detail — a coarser or finer version of a tile chosen by zoom and performance settings.
ParallaxThe horizontal separation between the left/right images that creates the sensation of depth.
PseudoscopyReversed depth, corrected by swapping the eyes.
ACIAutoCAD Color Index — the integer color codes used for layers.
RestitutionThe act of digitizing vector features from imagery / point clouds, here in stereo 3D.
Spot height / piano quotatoA grid of elevation-labelled points sampled from the terrain.
Roadmap. Cartographic AI–assisted extraction is planned for a future release and is not enabled in the current version.